'\'visual Studio For Mac\' Plugin'
Visual Studio Code is a code editor redefined and optimized for building and debugging modern web and cloud applications. Visual Studio Code is free and available on your favorite platform - Linux, macOS, and Windows. So it won't work on Mac OS X. And another thing is that Visual Studio for Mac only supports Git and Subversion for version control. Best free indie games. TFVC is not supported for now. If you are using Git in VSTS, you can connect to it from Visual Studio for Mac Version Control Checkout and then select 'Git' as repository type.
Can anyone please help out a Mac guy? I’m trying to debug my VST/VST3 in Cubase in Visual Studio 2017. This is what I’ve done: • In the Properties panel of my VST3 target, I make sure it’s in Debug mode • In Debugging->Command -> points to Cubase • Debugging -> Attach -> Yes • Start up Cubase with a blank document • In VS, I set a break point in prepareToPlay() (it’s red) • Press the green arrow “Local Windows Debugger” (breakpoint now white and says “Breakpoint will not currently be hit. No symbols have been loaded”this can’t be good) • Add an instrument track with my VST3it loads and appears, never hit my break point Anyone? I cleaned out my real VST3 folder firstit looks like Cubase was loading that one.
I was building straight to the normal JUCE build folder, but I realized that it wasn’t being copied to the Common/VST3 folder so I copied it there and now it hits my breakpoint. Is that what all the Windows devs do? Hand copy it every time? On Mac the debugger attaches just fine where it’s created. I’m trying to find a crash that my plugin causes when quitting Cubase. I was expecting when I quit that VS would show me where it crashed, but no such luck.
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